AI Insights · Timothy · October 2022
Top 5 Shooter Games Performance in Belarus for Q3 2022
A review of the top 5 shooter games' performance in Belarus for Q3 2022, covering weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 shooter games in Belarus demonstrated notable performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of these games' market presence.
World of Tanks Blitz™ from WARGAMING Group Limited saw a steady increase in weekly revenue, peaking at approximately $15K in the week of August 29. Weekly downloads also showed an upward trend, reaching 4.8K in the final week of September. Weekly active users rose significantly throughout the quarter, culminating at around 134K by the end of September.
PUBG MOBILE by Tencent Mobile International Limited experienced fluctuating weekly revenue, with a peak of about $12.8K in mid-August. The game maintained a consistent download rate, averaging around 5.5K per week. Active users remained robust, peaking at approximately 149K in early August and maintaining a steady presence throughout the quarter.
Standoff 2 from AXLEBOLT LTD exhibited a significant increase in weekly revenue, reaching nearly $9.3K in early September. Weekly downloads were relatively stable, with a high of around 6.3K in late August. The game saw a substantial rise in active users, peaking at approximately 378K in early September before stabilizing around 317K by the end of the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. showed a consistent revenue trend, peaking at about $2.7K in mid-September. Weekly downloads increased steadily, reaching 1.8K in the final week of September. The game’s active user base remained relatively stable, averaging around 22K throughout the quarter.
War Robots Multiplayer Battles from MY.GAMES B.V. had a modest revenue performance, with a peak of around $1.8K in mid-July. Weekly downloads saw a notable increase towards the end of September, reaching 1.1K. The game maintained a consistent active user base, peaking at approximately 7.8K in late June and ending the quarter with around 6.5K active users.
For more detailed insights and trends, visit Sensor Tower.